Review

Dust: An Elysian Tail – reviews and rating

Dust: An Elysian Tail has a rating of 88% based on a single review by Game Informer. The game was released on August 20, 2012 for PC, PlayStation 4, iOS, macOS, Linux, Nintendo Switch and Xbox 360. Players on RAWG rate the game 72%.

Updated

What critics praise
„Every gamer has spent time daydreaming about their perfect game, mentally mixing and matching different concepts and mechanics into a hypothetical supergame.“
8,8/10 Game Informer

Game info

Release date
Aug 20, 2012
Platforms
PCPlayStation 4iOSmacOSLinuxNintendo SwitchXbox 360
Genres
PlatformerIndieActionRPG
Developer
Humble Hearts
Publisher
Microsoft Studios, Humble Hearts
Average playtime
4 h
Reviews count
1

FAQ

What is the rating of Dust: An Elysian Tail?

Dust: An Elysian Tail has a rating of 88% based on a single review by Game Informer.

When was Dust: An Elysian Tail released?

Dust: An Elysian Tail was released on August 20, 2012.

What platforms is Dust: An Elysian Tail available on?

Dust: An Elysian Tail is available for PC, PlayStation 4, iOS, macOS, Linux, Nintendo Switch and Xbox 360.

How long does it take to beat Dust: An Elysian Tail?

Players on RAWG spend on average 4 hours playing Dust: An Elysian Tail.

Is Dust: An Elysian Tail worth playing?

Yes. With an average rating of 88%, Dust: An Elysian Tail is one of the highly rated games and critics recommend it. The rating is based on a single review.

Statistics

The distribution of rating

Number of reviews in rating ranges (%)

Ranking

  • #99 of 591 games released in 2012 better than 83 % of games

By the average of all reviews

Comparison of ratings

  • Critics in this language1 reviews 88%
  • Foreign critics5 reviews 83%
  • Players (RAWG)395 votes 72%

Local critics rate the game higher by 5 %.

How players rate it

  • Exceptional 18 %
  • Recommended 47 %
  • Meh 24 %
  • Skip 12 %

395 votes · RAWG

Reviews

8,8/10
Game Informer Aug 14, 2012
Every gamer has spent time daydreaming about their perfect game, mentally mixing and matching different concepts and mechanics into a hypothetical supergame.

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