Review Critics agree

Guild of Dungeoneering – reviews and rating

Guild of Dungeoneering has an average rating of 70% based on 2 reviews from English-language gaming websites. Critics agree – all reviews rate the game the same (7/10). The game was released on July 13, 2015 for PC, iOS, Android and macOS. Metacritic score is 72, players on RAWG rate the game 73%.

Updated

What critics praise
„Guild of Dungeoneering places you in the position of a guild manager in a hand-drawn world.“

Game info

Release date
Jul 13, 2015
Platforms
PCiOSAndroidmacOS
Genres
CardIndieRPG
Developer
Gambrinous
Publisher
Versus Evil
Average playtime
4 h
Reviews count
2

FAQ

What is the rating of Guild of Dungeoneering?

Guild of Dungeoneering has an average rating of 70% based on 2 reviews from English-language gaming websites. Critics agree – all reviews rate the game the same (7/10).

When was Guild of Dungeoneering released?

Guild of Dungeoneering was released on July 13, 2015.

What platforms is Guild of Dungeoneering available on?

Guild of Dungeoneering is available for PC, iOS, Android and macOS.

How long does it take to beat Guild of Dungeoneering?

Players on RAWG spend on average 4 hours playing Guild of Dungeoneering.

Is Guild of Dungeoneering worth playing?

Mostly yes. Guild of Dungeoneering has an average rating of 70% – it is a good game, but with some flaws. Critics largely agree on the rating.

Statistics

Critics consensus

Critics agree

Spread of ratings
0 percentage points
Standard deviation
± 0,0
Best rating
7/10 Game Informer
Worst rating
7/10 Game Informer

The distribution of rating

Number of reviews in rating ranges (%)

Ranking

  • #357 of 717 games released in 2015 better than 50 % of games

By the average of all reviews

Comparison of ratings

  • Critics in this language2 reviews 70%
  • Foreign critics3 reviews 72%
  • MetacriticMetascore 72%
  • Players (RAWG)28 votes 73%

How players rate it

  • Exceptional 17 %
  • Recommended 45 %
  • Meh 31 %
  • Skip 7 %

28 votes · RAWG

Reviews

3,5/5
HardcoreGamer Jul 20, 2015
The concept behind Guild of Dungeoneering is fantastic and more people should delve into tweaking genres like this. As the game stands, however, there are features that seem missing from a typical “full” release. With cards playing such an integral theme, why is there no means to more strongly create or influence a deck? Where is the potential to do something outside of the main story missions, as...

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