Review

Not A Hero – reviews and rating

Not A Hero has a rating of 80% based on a single review by HardcoreGamer. The game was released on May 13, 2015 for PC, PlayStation 4, Android, macOS, Linux and Nintendo Switch. Metacritic score is 75, players on RAWG rate the game 65%.

Updated

What critics praise
„I have to admit that I wasn’t easily sold on Not A Hero.“

Game info

Release date
May 13, 2015
Platforms
PCPlayStation 4AndroidmacOSLinuxNintendo Switch
Genres
IndieShooterAdventureAction
Developer
Roll7
Publisher
Devolver Digital
Average playtime
3 h
Reviews count
1

FAQ

What is the rating of Not A Hero?

Not A Hero has a rating of 80% based on a single review by HardcoreGamer.

When was Not A Hero released?

Not A Hero was released on May 13, 2015.

What platforms is Not A Hero available on?

Not A Hero is available for PC, PlayStation 4, Android, macOS, Linux and Nintendo Switch.

How long does it take to beat Not A Hero?

Players on RAWG spend on average 3 hours playing Not A Hero.

Is Not A Hero worth playing?

Yes. With an average rating of 80%, Not A Hero is one of the highly rated games and critics recommend it. The rating is based on a single review.

Statistics

The distribution of rating

Number of reviews in rating ranges (%)

Ranking

  • #294 of 717 games released in 2015 better than 59 % of games

By the average of all reviews

Comparison of ratings

  • Critics in this language1 reviews 80%
  • Foreign critics2 reviews 73%
  • MetacriticMetascore 75%
  • Players (RAWG)160 votes 65%

Local critics rate the game higher by 7 %.

How players rate it

  • Exceptional 5 %
  • Recommended 44 %
  • Meh 38 %
  • Skip 14 %

160 votes · RAWG

Reviews

4/5
HardcoreGamer May 16, 2015
I have to admit that I wasn’t easily sold on Not A Hero.  It was difficult to figure out how it wanted me to play at first, and even the easiest levels saw a lot of dead BunnyLord minions due to arguing with the combination dash/cover button and forgetting to keep an eye on my ammo count.  Then I learned to play it right and then it all made sense, with each level becoming a test of both action and...

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