Review

Thea: The Awakening – reviews and rating

Thea: The Awakening has a rating of 70% based on a single review by HardcoreGamer. The game was released on November 19, 2015 for PC, Xbox One, PlayStation 4 and Nintendo Switch. Metacritic score is 73, players on RAWG rate the game 72%.

Updated

What critics praise
„With so many interlocking systems, Thea: The Awakening is a bit of a Frankenstein of a game, but kudos to MuHa for bolting together everything so seamlessly and for trying something new, though it might be time for deve…“

Game info

Release date
Nov 19, 2015
Platforms
PCXbox OnePlayStation 4Nintendo Switch
Genres
StrategyIndieRPG
Developer
MuHa Games
Publisher
Monster Couch
Average playtime
4 h
Reviews count
1

FAQ

What is the rating of Thea: The Awakening?

Thea: The Awakening has a rating of 70% based on a single review by HardcoreGamer.

When was Thea: The Awakening released?

Thea: The Awakening was released on November 19, 2015.

What platforms is Thea: The Awakening available on?

Thea: The Awakening is available for PC, Xbox One, PlayStation 4 and Nintendo Switch.

How long does it take to beat Thea: The Awakening?

Players on RAWG spend on average 4 hours playing Thea: The Awakening.

Is Thea: The Awakening worth playing?

Mostly yes. Thea: The Awakening has an average rating of 70% – it is a good game, but with some flaws. The rating is based on a single review.

Statistics

The distribution of rating

Number of reviews in rating ranges (%)

Ranking

  • #270 of 717 games released in 2015 better than 61 % of games

By the average of all reviews

Comparison of ratings

  • Critics in this language1 reviews 70%
  • Foreign critics3 reviews 80%
  • MetacriticMetascore 73%
  • Players (RAWG)19 votes 72%

Local critics rate the game lower by 10 %.

How players rate it

  • Exceptional 16 %
  • Recommended 47 %
  • Meh 26 %
  • Skip 11 %

19 votes · RAWG

Reviews

3,5/5
HardcoreGamer Dec 22, 2015
With so many interlocking systems, Thea: The Awakening is a bit of a Frankenstein of a game, but kudos to MuHa for bolting together everything so seamlessly and for trying something new, though it might be time for developers to put card game subsystems on ice for a few years.  Some games start by feeling dense and complex and with time become clear; not so in Thea: The Awakening, which almost becomes...

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